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You probably already subscribe to streaming services for music and TV. Will video games be next?


WASHINGTON (CIRCA via MOBIUS.LAB) — Online subscription services for music and movies have changed the way we consume entertainment. Now, it seems global game-streaming technology could be next.

In 2018, gamers spent almost $3 billion in subscriptions — a 42-percent increase from 2017 — and streaming services are finding ways to take some of those profits.

Microsoft revealed that it's working on Project xCloud, the new "Netflix for games," so to speak.

Project xCloud: Gaming with you at the center

Google is also testing to see if its cloud drive could handle streaming games.

Sony and Microsoft already offer subscription gaming services for their consoles. The Epic Games Store and Steam already offer streaming services of indie games for computers, and games studios like EA are also offering online distribution of their own titles.

With so many platforms for gaming, the challenge is to create a central hub with a variety of AAA titles. Ultimately, real-time game streaming depends on the future of broadband capabilities.

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