This designer just took the original "Super Mario Bros." to the next level.
Abhishek Singh, 28, is a developer and programmer based in New York. Having been a part of New York University's two-year Interactive Telecommunications Program, he had access to several tools and devices owned by the school. One of these was the HoloLens, Microsoft's augmented reality headset. He had never worked with one before but was determined to learn it.
"I didn't want to spend $3,000 to buy my own, so this was the perfect opportunity to learn," Singh stated. After looking up tutorials online, he started with basic shapes being placed in the mixed reality space. Singh started with a simple white cube, and decided to place it above his head. That was when the idea sparked.
He had yet to come up with an end goal or a project for the HoloLens, but now, one had clicked right before him. The idea of recreating a 2D platformer in a 3D space meant that there was plenty of work at hand. Singh designed all of the items and structures from scratch, since no such model had existed at the time. After over a month of preparation, it was ready to test.
The game logic and play all correspond with the original, just adapted in an AR setting. You cannot stand on any of the images, but you are able to jump and kick your enemies, as well as shoot fireballs with a simple gesture. Singh took extra time to ensure that it would be a process that most could try and play. For example, he wrote in a feature that the game can be adjusted to one's height so one person is not required to jump higher than another.
He tested the game in Central Park, as a long, straight path is needed for the game to work. During multiple tests, he filmed himself playing while wearing a Mario costume, which he stated attracted a lot of attention. After posting the video online in late June, it went viral overnight, attracting the interest of several fans and companies alike.
Since then, he has been asked to recreate other games in the same way, like "Doom" and "Metroid." At the moment, Singh will remain focused on other work for research. This means that, for now, the "Mario" project will remain as such. According to Singh, this was something he did to test his abilities and open up the conversation about more interesting ways to utilize augmented reality. Since it is all Nintendo's intellectual property, any further progress, such as making it a game open to the public, would be a difficult process. Singh is open to the idea, however.
This isn't the first time Singh's work was featured on our site. Check out Peeqo, a robot that speaks using GIFs.
Want to know more about Singh's projects? Visit his website at: http://shek.it/